Houdini Vellum Grain / Sand / Dirt Fx - Siren Head
- Will TzsFx
- Jul 20, 2023
- 1 min read
Updated: Aug 4, 2023
12th July 2020

This is an old piece of work from 3 years ago that I decided to pick up & revive it with better visual quality.
The Siren Head model was made years go & I decided to put it to some good use with this Houdini Vfx piece.
The simple idea is simply to showcase a slightly more creative & more complex grain fx simulation in Houdini.
Houdini Vfx break-down video
simple break-down video preview - Houdini Vfx (vid above)
Left - rendered simulation
Right - AO pass & vellum grains constraint clusters visualization
Turn-around break-down video preview - Houdini Vfx (vid above)
Left - rendered simulation
Right - vellum grains constraint clusters visualization
Visualization break-down video preview - Houdini Vfx (vid above)
Left - layer 1 fx simulation driven by rising forces
Mid- switched to custom suction forces
Right - layer 2 fx grains transformation & falling apart simulation
Siren head model preview

Siren head model preview - Marmoset render (img above)

Siren head model preview - Marmoset wire-frame render (img above)

Body close up model preview - Marmoset render (img above)

Body close up model preview - Marmoset wire-frame render (img above)

Upper body model preview - Marmoset render (img above)

Upper body model preview - Marmoset wire-frame render (img above)
3D model mainly sculpted & Zremesh in Zbrush
Model then imported to Houdini for semi-procedural UV unwrap, rigged & animated for vfx stage
Texture in Substance Painter
Material & renders done using Redshift in Houdini
Model previews prep & rendered in Marmoset
Comments